Friday, November 21, 2008

Rendering


Rending for submission has been very rushed due to the tight schedule and as such a lot of mistakes have been made. This is partly due to lack of organization and the computers that I'm using to render content on.

The main problem is setting something to render only to find that there is a small glitch within the scene, like a tree is missing, or the sky isn't rendering properly. These problems arise in the first place because everything isn't rendered together. The background and foreground are seperated so that more control can be achieved over them. In addition render passes are done to gain control over shadows, occlusion, reflections etc so objects have to be set accordingly.

In hind sight I think that if I had spent more time organising the renders I was going to do then I would have save time in the long run.

I've been rendering a lot of it on the computers up in pa601, and while they're quite new they have trouble keeping up with the files I'm working with. This has made them tiresome to work with.