Sunday, March 30, 2008

Backtracking: Revisiting the Premise/Controlling Idea

In reviewing some of the ideas that were explained in the Stephen Cleary workshop I found that my initial premise wasn't very accurate. This was mainly due to my lack of knowledge of the character, more specifically the protagonist. This is something that poses a problem as I still don't have a concrete image of this ever elusive protagonist however I think now I have a better understanding of him.

This understanding came when applying the idea of want vs need.

  • Joshua wants to isolate himself from the rest of his family and find companionship in the Cicadas he collects.
  • Joshua needs to change and embrace his brother to get his Mother's attention, and fill the void that he feels.


While these statements are still a little rough, they help me to better understand Joshua, and through Joshua the theme of the story. And from what I can tell, it's about isolation. About closing yourself off from people. Through the story I want to show a positive outcome that compassion/companionship prevails over isolation. This will be personified through Aden, the brother. Aden is the antagonist. He is the problem, but he also offers the solution.

Saturday, March 29, 2008

Animation Practice

Some practice animation to build my skills. This is an entry into the 11 Second Club. A website that every months puts out a short sound clip that animators create an animation to for practice. http://www.11secondclub.com/


11 Second Club - March Entry from Pete on Vimeo.

Stephen Cleary Workshop

Yesterday we had the Stephen Cleary workshop. It really helped to clarify a lot of things in my head about structure and character and telling your story. It's good and bad, good because I have a better understanding that I can apply to my script, bad because it's going to slow me down a little more as I revisit some areas of my story.

Here's the main points I got from the workshop, this lets me revise what was said as well as document a little of what I'm doing.

- It's not the story, it's HOW you tell the story which is key.

- You should be making the audience think and feel how you want them to.

- If you know your character then the scene will write itself. You don't choose what the character will do, there's only one option.

- The script is what you write after you've done all your development work. It should just flow, if you're having to make decisions then you haven't done enough ground work. Train HARD, fight EASY!

- The dilemma of need vs want. Find out what the character needs to do to succeed, then track his willingness to change and how he comes to the realisation. Generally if it's a happy story he will change, however if it's sad then he'll be stubborn and remain as he is.

- The moment of truth where the character is faced with change, giving up a part of himself to achieve what he needs vs choosing to remain how he is and not achieving what he needs.

- The antagonist allows the possibility of change. The problem offers the solution.

- You don't make up the character, you find out who they are by asking questions. If you can't answer the questions then you're not ready.

- The 3 main turning points that make up the basis of your story. The inciting incident, that creates the imbalance and subsequently the story. The turning point where the character discovers that maybe they need to change. The climax where the character is faced with the choice to change or to remain.

Monday, March 24, 2008

Updated Timeline

Below is an updated timeline for the project. You'll notice that the main areas that get attention are the Story, the Character/Set Designs, and the Animation. This will probably change and evolve throughout the year!

The PDF is here

Cicada Reference!

Sketches of all kinds of Cicadas!




Sketches - Boy

Some initial sketches of the boy character, still very early days.





Some reference sketches aswell!

Sketches - Younger brother

Working on the younger brother character. Included are some initial sketches and research/reference. Still needs a lot of work to get to something that really expresses the character

Younger Brother Initial Sketches







Younger Brother Reference