Friday, September 12, 2008

Rigging & Weighting

Possibly the most tedious and arduous exercise in 3D, rigging is the process of making it possible for your character to move. It involves giving your character bones and then hooking them up to a system of controls so you can easily animate the character.

Luckily I was helped by a few plug-ins for Maya that enabled me to rig my characters in several days, rather than several weeks. I've included some quick renders below showing off their facial capabilities.




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